![]() Rather than striving to please all the characters, they can strive for just maxing out a type of relationship with that character. ![]() This friendship/rivalry system encouraged players to feel more freedom with their role-playing decisions. Rather than simply rewarding the player for becoming friends with all of the companions, the game rewards players for either friendship or rivalry. ![]() Dragon Age 2 has an approval system that stands out within the franchise. ![]()
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